2.28.2009

Bejeweled

This somewhat popular flash based casual game is described under the schema laid out in an earlier post as follows:

  • Game Condition: Game Condition (ends) is met when a player cannot make any legal moves.
  • Level Condition: Level Condition (end current & load next) is met when the player's score reaches the maximum for that level.
  • Score Condition: The player's score increments up when a player succesfully assembles a group of three or more similarly colored tiles or when the player triggers the level condition.
  • Movement Mode: The player moves tiles around the board by swapping two that are adjacent.
  • Movement Conditions: The player can only swap tiles if a minimum of one tile involved in the swap creates a group of three or more similarly colored tiles.
  • Power Ups: The player is granted power ups when four or more groupings of similarly colored tiles are created.
  • Flavor: Shiny gems on a cartesian grid play surface.

No comments: